Unity Developer


Badr Meski

My Works


Mappn was a location-based social media app that allowed users to see their friends' locations and activities, as well as post their own Moments (photos or updates) on a map or using augmented reality.

On Mappn I worked on various aspects of the appearance of the 3D map to align with the artistic vision as a shader and rendering programmer.


Minsar Studio enables code-free creation of VR/AR experiences, offering an immersive and intuitive design for objects manipulation, cloud collaboration, and seamless integration with standard file formats and services.

On this project I had the opportunity to lead the UI team as the Unity UI company expert. I also filled the specials UX design needs required by VR and AR rendering through visual feedbacks.


Just Dance Controller is a mobile app that replaces the native console controller to play Just Dance®.

I had the chance to take part of the rework from scratch of this mobile app as a mobile specialist developer. I was deeply involved in this development, from the first technical choices to the final submission of this 2nd version, and I'm glad to see that until now my code is still used in the new versions and that the core of the project is still "healthy".


Cosmo Blyat is a casual "infinite runner" mobile game where the player incarnate a russian astronaut who have to take other countries space stations and turn them into russian space stations.

Programming: Badr Meski
Graphic Design: Antoine Brisseau
Sound Design: Louis Alet


10 Turtles is another "infinite runner" mobile game where the player guides a group of baby turtles (starting from 10) on a beach, toward the ocean, avoiding multiple obstacles while trying to keep alive as much turtles as possible to score the most.

Programming: Badr Meski
Graphic Design: Antoine Brisseau
Sound Design: Slimane Dellaoui


BeatCrusher is my first mobile game as an independant developer. It's a rythme game designed for mobiles, that uses copyright free inspiring songs and a simple level editor allowed us to populate the game with many songs efficiently before presenting it to publishers.

Programming: Badr Meski
Graphic Design: Antoine Brisseau


And More...

About Me


I'm passionate about programmation because it's a way to challenge myself everyday by finding clever ways to solve problems. I also like to take part of every aspects of the production and get the most out of team working.

I have a particular affinity with the UX design so I always try to improve what can be a better experience for the player, and I give great importance to respecting the artistic vision of the design team.

Let's Get In Touch